Relic Hunters Guild
1. Ability scores generation method?
Standard array or point buy
2. How are death and dying handled?
5e rules as written. If you drop to 0 HP and fail three death saves, then you’ll probably need to familiarize yourself with the character build process again.
3. What about raising the dead?
If your fellow adventurers can cast raise dead or resurrection, great. Or maybe reincarnate if nobody has dabbled in necromancy…
4. How are replacement PCs handled?
New recruits to the guild.
5. Initiative: individual, group, or something else?
Rules as written: individual at the start of the encounter. We might simplify this at some point, though.
6. Are there critical hits and fumbles? How do they work?
Critical hits: rules as written (roll damage die twice). Fumbles: not necessarily but I will sometimes roll on another table to see if something interesting happens.
7. Do I get any benefits for wearing a helmet?
Not unless it’s magic. Otherwise it’s just part of your regular existing armor.
8. Can I hurt my friends if I fire into melee or do something similarly silly?
Yes – if the enemy you attacked had cover from your friend and you missed but it would have hit without the cover, that means it hit them. Also watch for those area of effect spells.
9. Will we need to run from some encounters, or will we be able to kill everything?
The world is dangerous. Approach encounters carefully.
10. Level-draining monsters: yes or no?
No, but other similar bad stuff can happen. Or worse. You’ll know before you get into those situations.
11. Are there going to be cases where a failed save results in PC death?
Apart from the death saving throws, it is possible for some traps or spells cast by enemies to do that. It will never be arbitrary or forced, though.
12. How strictly are encumbrance & resources tracked?
We’re not using the encumbrance system per se. But think about where you’re carrying equipment like lanterns. Resources are on the honor system – and yes, if a human runs out of torches, it might get difficult.
13. What’s required when my PC gains a level? Training? Do I get new spells automatically? Can it happen in the middle of an adventure, or do I have to wait for down time?
Leveling happens after a session when you’ve returned to safety. That also allows spell casters to make updates to their spellbooks and whatnot.
14. What do I get experience for?
Defeating monsters (not necessarily killing them – driving them away or successful negotiation can qualify). Avoiding traps or other similar dangers.
15. How are traps located? Description, dice rolling, or some combination?
Passive perception can help, but pay attention before rushing headlong into a new area. Tell me what you’re looking at – in some cases I won’t need to roll dice, in other cases it might be required if it’s too general but specific enough that I know you’re trying.
16. Are retainers encouraged and how does morale work?
Torch bearers are a good idea. You could hire some sort of combat medic, too, to apply healer kits out of combat. Morale for retainers is tracked using a loyalty system: they start with a derived value, then it increases or decreases based on how they are treated or what they suffer. In extreme danger or similar situations, they may have to make a saving throw to remain. Note that, in some cases, retainers (hirelings) who contribute to an encounter may earn a share of XP as would any other character.
17. How do I identify magic items?
Magic items can be identified by spending an entire short rest focused only on that item while in physical contact with it. Some items can be identified by experimentation (ring of jumping).
18. Can I buy magic items? Oh, come on: how about just potions?
Potions of healing, that’s about it. I might consider others on a case-by-case basis, but generally this will either cost more than you probably would pay. That doesn’t just mean gold, either.
19. Can I create magic items? When and how?
20. What about splitting the party?
I love it when you do that.
21. How do I sneak? added by me
Tell me your approach. Are you tip-toeing? Sneaking from bush to bush? Etc. The DM will make this roll in secret, although I will tell you if you have a fumble or something (“oops you stepped on a branch”).